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3d6 Dice Probability — Full Distribution and Odds

The classic attribute-generation roll. Sums 10 and 11 each take 27 of 216 outcomes, so the middle is twice as likely as either end. The sum runs from 3 to 18, the average is 10.5, and the most likely total is 10. Below is every sum with its exact number of ways, its probability, the cumulative odds and the "at least" thresholds worth memorising.

Range3 – 18216 outcomes
Average10.5σ = 2.96
Most likely1012.5%

Every possible sum

SumWaysExactlyAt mostAt leastOdds of exactly
310.463%0.463%100.0%1 in 216
431.39%1.85%99.5%1 in 72
562.78%4.63%98.1%1 in 36
6104.63%9.26%95.4%1 in 21.6
7156.94%16.2%90.7%1 in 14.4
8219.72%25.9%83.8%1 in 10.3
92511.6%37.5%74.1%1 in 8.64
102712.5%50.0%62.5%1 in 8
112712.5%62.5%50.0%1 in 8
122511.6%74.1%37.5%1 in 8.64
13219.72%83.8%25.9%1 in 10.3
14156.94%90.7%16.2%1 in 14.4
15104.63%95.4%9.26%1 in 21.6
1662.78%98.1%4.63%1 in 36
1731.39%99.5%1.85%1 in 72
1810.463%100.0%0.463%1 in 216

Rolling a target or higher

This is the form most checks actually use — "did I beat 12?" rather than "did I roll exactly 12".

TargetChance of meeting itOdds
≥ 883.8%1 in 1.19
≥ 974.1%1 in 1.35
≥ 1150.0%1 in 2
≥ 1416.2%1 in 6.17
≥ 159.26%1 in 10.8

Reading the shape

Each die is uniform, but the sum is not. 3d6 has 216 ordered outcomes spread over 16 totals, and the counts rise toward the middle because a middle total can be assembled from more orderings. The curve is symmetric around 10.5 — for every way to roll 9.5 there is a mirrored way to roll 11.5 — which is why the standard deviation of 2.96 describes the spread on both sides equally.

Compare that with a single die: 1d6 is a flat line at 16.7% per face. Adding dice does not widen the range proportionally — it makes extreme results rarer. That is the whole reason systems that want predictable outcomes roll pools, and systems that want drama roll one big die.

Frequently asked

What is the average roll of 3d6?
10.5. The formula is dice × (faces + 1) / 2 — 3 × (6 + 1) / 2 — which works for any fair die. The standard deviation is 2.96, so most rolls land between 7 and 14.

What is the most likely total on 3d6?
10 and 11, at 12.5% — 27 of the 216 equally likely outcomes. The extremes (3 and 18) take 1 way each, or 0.463%.

How many possible outcomes does 3d6 have?
216 ordered outcomes — 63 — collapsing into 16 possible sums from 3 to 18. The counts here are exact integers from a convolution, not a normal approximation, so the tails are right: a normal curve would misstate the odds of the extreme rolls.

Why is the middle so much more likely than the ends?
Because sums have more ways to happen than faces do. There is exactly one way to roll all ones, but a middle total can be assembled from many orderings, and each ordering is a distinct outcome. That is why 3d6 has a plateau at 10 and 11 and why adding dice makes the distribution tighter rather than wider.

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