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Dice Probability Library — 26 Standard Pools

Exact distributions for the pools that actually come up at a table: single dice from d4 to d100, the 2d6 family, three-die pools, and the big d6 handfuls used for spell damage. Each page lists every sum, the number of ways to reach it, cumulative odds and the thresholds worth remembering.

PoolSum rangeAverageMost likelyPeak chanceOutcomes
1d41–42.5125.0%4
1d61–63.5116.7%6
1d81–84.5112.5%8
1d101–105.5110.0%10
1d121–126.518.33%12
1d201–2010.515.00%20
1d1001–10050.511.00%100
2d42–85525.0%16
2d62–127716.7%36
2d82–169912.5%64
2d102–20111110.0%100
2d122–2413138.33%144
2d202–4021215.00%400
3d43–127.5718.8%64
3d63–1810.51012.5%216
3d83–2413.5139.38%512
3d103–3016.5167.50%1,000
3d203–6031.5313.75%8,000
4d44–16101017.2%256
4d64–24141411.3%1,296
4d84–3218188.40%4,096
4d104–4022226.70%10,000
5d65–3017.51710.0%7,776
6d66–3621219.28%46,656
8d68–4828288.09%1,679,616
10d610–6035357.27%60,466,176

Why the numbers are exact

Every count is an integer convolution of the single-die distribution, so nothing is approximated. That matters in the tails: a normal approximation of 3d6 puts an 18 at about 0.90% when the true value is 1 in 216, or 0.463% — nearly double. For balance work the difference between "rare" and "essentially never" is the whole decision.